U5 for TI Calculators update, SI BG Merge, Siege Tools update, Nazghul 0.6.0, and much, much more
Last updated: November 5th, 2007Okay, so at least a few people contacted me while I was away with news of Ultima-related news, either via the contact form, direct email, or the comments for this post. Once again, it’s good — no, great — to see the community pitching in to help the site move along. Thanks go out to everyone who submitted information.
So…what’s news?
Ultima 5 for TI Calculators
Ranman dropped us a line about the status of his port of this classic Ultima title to the TI calculator. He pegs the development status as being 90.5% complete, and offers a new screenshot of Orcs in the game.
SI BG Merge
This was an interesting little tidbit that I tripped over in the Exult forums. It’s a patch that imports the shapes from The Black Gate into Serpent Isle, fabricated by Malignant Manor.
I’ve created an entry here at Aiera for the project, and uploaded the latest version of the patch (6.7) for download. It looks like this is a pretty active project at the moment, so I’ll be sure to keep an eye on it.
Project Britannia
Frilly Wumpus posted news at the Project Britannia website concerning an update to Siege Tools. This is definitely a developer-oriented update, and he notes that the improvements include things such as:
- DS1, DS2, LOA, and BW code completion
- Built-in API explorer and the ability to add additional documentation to core GPG classes
- Basic Syntax checking
- Code completion for Gas templates
The latest version of Siege Tools (1.0.29) is available for download either from the PB website, or through the project entry here at Aiera.
A forum for posting information and comments about Siege Tools has also been set up, which developers using this engine will hopefully find useful.
Ashes
The project website for this Ultima-like game has been changed a bit, and now features an updated note from project lead Andrea concerning what the game is and what its inspirations are. No new news is present, however.
Nazghul/Haxima
Gordon has released version 0.6.0 (only the source at present, though) of his Ultima-like engine Nazghul, and the associated game he is making with it, Haxima. You can download the updated version from the project’s SourceForge page, or from the project entry here at Aiera.
Hopefully there will be Windows and Mac OS X binaries available soon.
Notable improvements in this version of Nazghul include:
- Detailed speed handling
- Better support for diagonal movement
- Partial opacity support has been added to the terrains
- Improvements to the map editor
- New spells
- Improved dungeon randomization code
- …and a whole lot more
Serpent Isle for NWN2
Continuing with his tendency to move with alarming speed, Jaesun has made several updates to his remake of Serpent Isle. Notably, he has finished the Arrival Area, dialogue for Moonshade, the Northern Isle quest, the Mad Mage Isle, and Monk Isle. And all this in the last couple of weeks.
There are a few nice screenshots to see at the project site, so be sure to give them a look!
Also, there seems to be a bit of an interesting debate going on in the Exult forums over the practical and technical implications of making an “online” version of Ultima 7. We’ll see if that turns into any sort of project in the future. It wouldn’t be the only one to come along, of course.
Personally, I count myself as being in the camp of people who would like to see Ultima 7 go online, as has been done with Ultima 6, although I admit that I lack the necessary technical skill to put any sort of meaningful work into the code necessary to realize that dream.
Tags >> Ashes | Dungeon Siege | Exult | Haxima | Mac | Nazghul | Neverwinter Nights 2 | Project Britannia | Serpent Isle | Siege Tools | Texas Instruments | The Black Gate | Ultima | Ultima 5 | Ultima 6 | Ultima 7 | Windows