Within the next few days, I’ll be uploading the “work in progress” module for to the site. That’s not to say that it’s anywhere near done — it isn’t. But I’ve completed a goodly chunk of the map, enough (I think) that the team and I can get a start on working on other aspects of the project’s development besides mapping. Specifically, we’ll be looking to implement changes to the UI, changes to the core classes of the game, event and plot-related scripting, and dialogue as we go from here, and little changes here and there will bubble their way to the website.

I’m kind of planning to base the layout of files for download on the way that they do it over at Project Britannia; updates to each file will be posted at (ir)regular intervals, with a list of changes made available for reference. Visitors to the site will be welcome to download and test the module at any point, and to leave feedback as it progresses. It’s a bit more of an open framework, and will mean that there won’t be any formal demos released at any point…but at the same time, it will also give us the opportunity to frame our progress in concrete terms for any and all interested fans, and will also (hopefully!) give us the opportunity to make corrections as we go along, as they are reported.

I’ve also been given by my wife, and while I’ve played with it a bit, I’m hoping to experiment with the a bit more in the next little while. No, this is not a prelude to an engine change for the project, but it is to suggest that if Lost Sosaria is a success, there may be a sequel in the works. Or a completely new project. Time will tell.

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This entry was posted on Tuesday, February 5th, 2008 at 4:41 pm and is filed under News. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.
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One Response to “Downloads coming soon; testing NWN2”

  1. Withstand the Fury Dragon Says:

    I presume you mean for NWN2? I do the updates as a matter of course, so I didn’t get a look at the “vanilla” toolset. I do like what I see, although building convincing worlds in NWN2 certainly will require a bit of additional artistic talent.

    If this project is a success, I’d be tempted to look at doing something with the Realms of Ultima NWN2 prefabs, once those are complete.

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