I was informed that the download for the module was broken. This has (hopefully) been rectified.
UPDATE: Okay, it should all be working now. My sincere apologies to anyone who has downloaded any of the files for this module only to find them corrupted; it appears that the download manager I was using for this site (and which I am using at Aiera) was causing the file corruption.
Strangely, it does not appear to be causing corruption at Aiera.
At any rate, I’ve switched to another download manager (I’m really just interested in logging download statistics when I use these things) and everything seems to be working again.
MORE UPDATE: Apparently I’m an idiot who can’t discern the difference between user permission level “0″ and user permission level “public.” Thanks go to Petrell for pointing that out — now everything should be working.

March 2nd, 2008 at 11:33 am
“You do not have the needed user level to download this file.”
March 2nd, 2008 at 11:42 am
FFS…hang on, let me see here…ah, okay. Default user permission level = “0.” Which apparently is a higher class of user permission than “public.” Correction has been made.
March 2nd, 2008 at 12:11 pm
Works now
but testing have to wait until later date. (like 100 other things I’m supposed to get done
:D).
It’s funny how you need few hundred megabytes worth of hack packs and tile sets for module that takes ~540kB space (packed, 16MB unpacked).
BTW, could changes in hackpacs/tilesets after module release render a module inoperable? (seeing that many modules point to various packs needed and do not have the versions used to build them available)
March 2nd, 2008 at 12:19 pm
It is funny, but if you actually look at a module file with a hex viewer, it’s mostly just text in there — markups, basically, that denote the placement and orientation of different objects. And text compresses very nicely.
The hak paks are where the actual object models and textures are stored, hence their size.
As for changes, there is some risk of that, yes — and if so, we’ll revert to previous iterations of hak paks. I’ve tried to focus on getting content from developers who are trying to ensure that their updates will be compatible with modules using earlier versions of said content, and so far they haven’t disappointed.
March 2nd, 2008 at 1:01 pm
Well I was not really worried about WoU:LS as you host needed files at Aiera so there will be working versions available even if those available at NVNVault no longer work on your module but rather with all those hundreds of finished fan made modules available at NWNVault that only link to packs required to run them.
March 4th, 2008 at 3:43 pm
That’s a pain in the butt, admittedly, which is one of the reasons I enjoy having as much free space as I do on my server. I’ll gladly host my own hak paks, thankee!