Ultima: Aiera
an Ultima Project archive site
Last updated: September 17th, 2008
Filed under Site News
EUO — the free, online multiplayer RPG that draws heavy inspiration from earlier Ultima games — has seen a large update just recently:
Some big changes: Added a huge mapset expansion based around a new mini-continent called Maeondir, mostly aimed at the lvl 40+ set. Also converted the client to 800×600 and added custom skins support.
Screenshots of the new continent can be viewed here.
Since the update in part pertains to a modification to the game client, I have uploaded the latest version of the game’s installer here on the site, and it can be downloaded at the project entry. Note that this updated seems only to pertain to the game’s 2D client, and not its 3D client.
Tags >>
2D |
3D |
EUO |
Ultima
Last updated: September 16th, 2008
Filed under Inspired Works, Online Remakes, Spin-offs
Produced by: Max Breedon
Website: EUO
Releases:
* [drain file 77 url EUO Installer] ([drain file 77 size])
* [drain file 76 url Patcher Update (use only if needed)] ([drain file 76 size])
* [drain file 16 url Launcher (Client Configurator)] ([drain file 16 size])
* [drain file 75 url Map Editor] ([drain file 75 size])
* [drain file 103 url 3D Client] ([drain file 103 size])
Borrowing a fair bit from other RPGs, EUO is intended to be a real-time, single/multi-player, persistent-world RPG…one that looks and plays much like Ultima 4 or Ultima 5. The project site proudly proclaims that those looking for mouse support and Diablo 3-style graphics should seek their fix elsewhere.
EUO uses a Ultima Online-like skill system, without player classes. Combat is based on dice rolling like in Neverwinter Nights (and with more Ultima Online influences, apparently). Although the original EUO did feature a U4-like tileset, the current iteration is completely original (although most monsters and traps will be familiar to Ultima 5 fans). Spells can be cast using either the Ultima 5 runes, or through a simpler list for the less-than-Ultima-proficient.
Also, the game now incorporates the LUA scripting language, meaning that the player can influence the dungeons to a greater degree through certain key actions. Leveling is done at shrines, with stats being upgraded along the same lines as happened in Ultima 6.
The game features over 100 NPCs and over 50 quests, with more being added all the time. And now, a 3D client is even available!
Tags >>
D&D |
Diablo 3 |
EUO |
LUA |
Neverwinter Nights |
RPG |
Ultima |
Ultima 4 |
Ultima 5 |
Ultima 6 |
Ultima Online
Last updated: September 16th, 2008
Filed under Site News
Pentagram, the remake that does for Ultima 8 what Exult did for Ultima 7, has posted news of their development progress for the first time since last December. The team, it seems, has been busy indeed!
In the last few months, interest in Pentagram seems to have picked up again. A number of bugs were fixed since the last update, including camera fixes, key handling, containers (backpack, barrels, etc.), and a fix for a problem in the German versions of the U8. The default key binding for stasis moved from ‘S’ to ‘F10′. The build should now properly support versions of autoconf greater than 2.60.
Mac OS X builds also received a lot of attention. They build system switched from XCode to a makefile-based system that builds Pentagram and dependencies using their traditional configure script and make methods. This allows us a greater amount of control over the builds and should help prevent changes to Pentagram for unix systems that break OS X builds and vice versa.
Just prior to this news update, I noticed that the Pentagram team had released updated snapshots of both their Windows and Mac builds of the game, and both of these updates have been added to the project entry. I’ve also updated the local copy of the Pentagram source code.
Tags >>
Exult |
Mac |
OS X |
Pentagram |
Ultima 7 |
Ultima 8 |
unix |
Windows |
XCode
Last updated: September 16th, 2008
Filed under Site News
I’ve switched the focus of my development efforts a little bit, and am (for the time being) working on implementing interior areas and furniture in Black Dragon City, the capital city of Sosaria in Lost Sosaria. And there’s 8 new screenshots over on the project website demonstrating the fruits of those efforts.
Tags >>
Lost Sosaria |
Neverwinter Nights |
Sosaria
Last updated: September 16th, 2008
Filed under Site News
I’ve been working on a bunch of stuff in Lost Sosaria proper, but the site design was getting on my nerves (am I ever happy?), so I opted to shift to something I found to be a little more…pleasing. And old-timey.
Also, I’ve changed the gallery component there away from Coppermine, and over to something a little more Wordpress-integrated. Among other things, it adds some nice AJAX magic to image-viewing, but also allows me to display gallery sections here on the site without having to redirect the Reader to a gallery sub-site.
NWN 1.69 was just released; this is the final patch BioWare plans to release for the game. It introduced a bunch of new tilesets and graphics changes, so some of the tilesets I’m using will be adapting to those changes in the near future; look for such changes to be reflected here on the site as they happen.
Tags >>
AJAX |
BioWare |
Coppermine |
Lost Sosaria |
NWN |
Wordpress
Last updated: September 15th, 2008
Filed under U8 Remakes, Ultima 8
Produced by: Pentagram Team
Website: Pentagram
Releases:
* [drain file 28 url Windows Binary] ([drain file 28 size])
* [drain file 24 url OS X Universal Binary] ([drain file 24 size])
* [drain file 91 url Mac libPNG Libraries] ([drain file 91 size])
* [drain file 109 url Source Code] ([drain file 109 size])
* [drain file 410 url Nokia 770/M800 - Program] ([drain file 410 size])
* [drain file 408 url Nokia 770/M800 - libSDL] ([drain file 408 size])
* [drain file 409 url Nokia 770/M800 - INI file] ([drain file 409 size])
Pentagram Map Viewer
* [drain file 27 url Pentagram Map Viewer] ([drain file 27 size])
* [drain file 26 url Source Code] ([drain file 26 size])
What initially began as a map viewer for Ultima 8 has evolved into a full-on cross-platform engine remake in the spirit of Exult. Although no official demo has yet been released, there are up-to-date releases of source code available, as well as Windows and Mac OS X Universal binaries.
The best aspect of this is that Pentagram runs very smoothly and without an intense CPU load, unlike when Ultima 8 is run under DOSBox.