Ultima: Iris updated
This open-source 3D client for Ultima Online has been updated to version 2520, for both Windows and Linux. Updated installer files can be downloaded from the project website, or via the project entry here.
This open-source 3D client for Ultima Online has been updated to version 2520, for both Windows and Linux. Updated installer files can be downloaded from the project website, or via the project entry here.
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Produced by: Team Iris
Website: Ultima - Iris
Releases:
Iris
* [drain file 335 url Iris 0.8.7 (Windows)] ([drain file 335 size])
* [drain file 343 url Iris 0.8.6 (Linux 64-bit)] ([drain file 343 size])
* [drain file 338 url Developer Framework 0.4] ([drain file 338 size])
* [drain file 339 url Documentation] ([drain file 339 size])
Iris2 (Iris-Ogre)
* [drain file 336 url Iris2 Build 2520 Setup (Windows)] ([drain file 336 size])
* [drain file 345 url Iris 2 Build 2520 (Windows Source)] ([drain file 345 size])
* [drain file 340 url Iris 2 Source (Linux)] ([drain file 340 size])
* [drain file 342 url Emergency Updater] ([drain file 342 size])
Also required (for Windows):
* Microsoft Visual C++ 2005 SP1
* DirectX End-User Runtimes
Ultima: Iris is a 3D game client for Ultima Online, which gives the game a more modern feel in keeping with the evolution of 3D MMORPGs while still retaining the Ultima “feel” of UO (such as it is). Iris is only compatible with a number of different “freeshard” server types. See the project website (actually a wiki) for full details.
Iris requires a legal copy of Ultima Online, preferably one of the later-edition versions of the game, but it serves to note that trial versions of UO can be used for play on freeshards without suffering limitations. Trial versions of the game can be obtained from the UO: Mondain’s Legacy website.
EUO — the free, online multiplayer RPG that draws heavy inspiration from earlier Ultima games — has seen a large update just recently:
Some big changes: Added a huge mapset expansion based around a new mini-continent called Maeondir, mostly aimed at the lvl 40+ set. Also converted the client to 800×600 and added custom skins support.
Screenshots of the new continent can be viewed here.
Since the update in part pertains to a modification to the game client, I have uploaded the latest version of the game’s installer here on the site, and it can be downloaded at the project entry. Note that this updated seems only to pertain to the game’s 2D client, and not its 3D client.
I apologize for the gap in news updating; both my job and my home life have been rather busy these last few weeks, and I’ve had precious little time to stroll through “the Ultimasphere” to see what has transpired in terms of project developments and file updates.
So, without further ado, let’s get to the news!
PT-BR Underworld Translation
This translation of Ultima Underworld to Portuguese is now 100% complete, with all text strings in the game fully translated.
They are seeking testers to look for errors in grammar and spelling. So if you, O Reader, are conversant in both Portuguese and English, and wouldn’t mind playing through Ultima Underworld again, be sure to visit the project website and drop them a line.
The patch can be downloaded from that same website, or via the project entry here at Aiera.
Exult
I noticed that the unstable Exult 1.4 build for Windows had been updated on May 3rd. The notable correction in this release deals with a crash that could be caused by a trap’s projectile effect.
As usual, the snapshot can be downloaded from the Exult website or from the project entry here at Aiera.
Pentagram
There hasn’t been any news from the Pentagram team since December of last year, but they are obviously still working on the project itself; the Windows snapshot that is available for download was updated on April 23rd, and can be downloaded either from the project website or via the project entry here at Aiera.
EUO
As of May 5th, the 3D client for EUO has been updated, and can be downloaded either the project website or via the project entry here at Aiera.
Notable changes in this release are the addition of “popups” (I assume this is in reference to either in-game dialogues or message windows?), a help screen, the ability to re-map keys, and a few other odds and ends.
Project Britannia
The britannia_art.dsres and britannia_logic.dsres files have been updated. Changes this go-round include the addition of GUI elements for several throwable weapons, shoes(!!), and a bunch of new textures and meshes. Also, a Yew tree for Ben to chop has been added (methinks this is derived from the Ultima 6 Project?).
The updated files can be downloaded from the Project Britannia wiki or via the project entry here at Aiera.
Though not specifically an update to the actual remake project, the folks at the Ultima 6 Project would like to draw our attention to a charity group that they would like to encourage would-be donors to the project to support instead:
As many of you know, the U6 Project has been going strong for several years now, and it’s cost us a fair amount of cash to keep it going. Every once in a while we’ll get someone asking us if they can donate some money to the project. Well, since it’s an all-volunteer project and not a commercial venture, we can’t accept money. However - we’ve recently realized that there’s no reason in the world we can’t suggest a charity to which you could donate instead. While gaming is certainly a worthy cause, we think that it would be even better to give the gift of life and donate to the Susan G Komen foundation for breast cancer research.
Please note: The U6 Project is not affiliated with the Susan G. Komen for the Cure organization in any way, shape or form. We’d just like to recommend that you give your money to them instead of offering it to us. Thank you.
So maybe, just maybe, O Reader, go forth and make a bit of a donation in the names of the folks of Team Archon. I’m sure they’d appreciate it!
One last note: someone by the name of Chris (with an email address at grimmstudios.com) contacted me in regard to Ultima 3. Chris, if you’re reading this, I just sent my reply to you again; the last few attempts have resulted in the message bouncing back to me. I apologize for the delay, and would encourage you — if this latest attempt doesn’t get through — to contact me again and provide an alternative email address.
It has been another busy week for Ultima-related news, O Reader, and on the site as well. Full implementation of the download manager is progressing apace, and I think I’m going to add a new feature to the news postings — the top five most downloaded files. But we’ll get to that in a bit. In the meantime…here’s what’s news. And a couple of shout-outs go to Petrell at Dino’s Ultima Page for spotting some things that I missed in assembling the list below.
Project Britannia
I see that the folks over at Project Britannia have switched servers due to speed problems with their old hosting company. The site has been configured at the new host, so there shouldn’t be any interruptions in accessing it.
EUO
I see that EUO 3D has been updated to version 0.14, fixing a bug with window minimization. Updated versions of the download are available through the project entry here at Aiera.
Realms of Ultima
Development proceeds apace on this promising Ultima-themed prefab for Neverwinter Nights 2, although news posting to the project website has been a little bit light of late owing to the fact that team leader MokahTGS is presently moving to California to take on a new job.
Savage Empire for Exult
Scythifuge has started a new discussion thread at the Exult forums to keep us all up to date on the latest developments he is making in his adaptation of Savage Empire using Exult and the Ultima 7 engine. At present, he seems to be working very heavily on graphics and tiles for in-game use. He has even posted a few screenshots for us to feast our eyes on.
Seven Towers Exult Mods
Marzo Junior has put his Seven Towers website back online at a new host, and has released updates of all three of his Exult mods — Black Gate Keyring, SI Fixes, and the Avatar Pak. All of the latest versions can be downloaded from the respective project entries here at Aiera.
Ultima VII: The Feudal Lands
Wizardry Dragon has put his project’s website back online at a new host.
Ultima for the Civilization Series
Frilly Wumpus alerted me to these. General Maximus has produced an Ultima-derived scenario (in two forms) for Civilization III. Both are set in Britannia after the events of Ultima 9. The forms of the scenario are as follows (one appearing to be a more difficult version of the scenario than the other):
Ultima X Conquest:
In the kingdom of Britannia, Lord British lost hold of his kingdom with breakway of the other seven city states now ruled by deviant warlords. Play as British under civilization group Bards. Forces and castles still loyal to you are now isolated in hostile teritory and may not hold for long. With news of the arrival of the hero of Britannia, the Avatar; the rebelion states begin marching towards Britain, the capital of Britannia for an pre-emptive strike. With the help of the mighty Avatar and his heroic companions, reclaim your entire kingdom!
Ultima X: Medieval Deity Challenge
In the kingdom of Britannia, Lord British(LB) lost hold of his kingdom with breakway of the other seven city states now ruled by independent warlords who were once friends of Lord British(LB) himself. Play as LB under civilisation group Bards. Forces or cities still loyal to you are now isolated in hostile teritory and may not hold for long. With news of the arrival of the hero of Britannia, the Avatar, the rebelions states has begin marching towards Britain, the capital of Britannia for an pre-emptive strike. With the help of the mighty Avatar and his companion Iolo, reclaim your entire kingdom!
The second form of the scenario seems to be more combat-oriented, and provides fewer allies/companions for the player. Either way, this seems like a neat idea, and I have created a project entry complete with downloads here at Aiera for it.
General Maximus also has an Ultima-inspired scenario for Civilization IV in the works, although as yet he has not released any downloads for it.
Ultima V for TI Calculators
Ranman informs us that his project — porting Ultima 5 to the Texas Instruments calculator — is nearing completion. He pegs the current project status at 98%, and his latest revisions to it include:
He’s getting close, O Reader! Very close!
Ultima IX: Redemption
Sage has added a couple of new entries to his development diary. As usual, the would-be reader must be registered at the Titans of Ether forums.
Most Downloaded Files
Let’s see if any of the above changes in the coming weeks!