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Ultima: Aiera

an Ultima Project archive site

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Exult

Tagged >> , , , , , , , , and

exult.png

Produced by: Team Exult
Website: Exult at Sourceforge
Releases:
* [drain file 299 url Windows Binary] ([drain file 299 size])
* [drain file 300 url Mac OSX 10.3] ([drain file 300 size])
* [drain file 306 url Sharp Zaurus] ([drain file 306 size])
* [drain file 303 url PocketPC (ARM)] ([drain file 303 size])
* [drain file 307 url PSP] ([drain file 307 size])
* [drain file 297 url Fedora - Game] ([drain file 297 size])
* [drain file 305 url Fedora - Tools] ([drain file 305 size])
* [drain file 304 url Fedora - Exult Studio] ([drain file 304 size])
* [drain file 298 url Source (RPM)] ([drain file 298 size])
* [drain file 301 url Source (.tar.gz)] ([drain file 301 size])
* [drain file 406 url Nokia 770/M800 - Program] ([drain file 406 size])

Additional Files
* [drain file 309 url Black Gate Sound Files] ([drain file 309 size])
* [drain file 313 url Black Gate Sound Files (Roland MT-32)] ([drain file 313 size])
* [drain file 294 url Black Gate OGG Music Files (1 of 2)] ([drain file 294 size])
* [drain file 295 url Black Gate OGG Music Files (2 of 2)] ([drain file 295 size])
* [drain file 310 url Serpent Isle Sound Files] ([drain file 310 size])
* [drain file 314 url Serpent Isle Sound Files (Roland MT-32)] ([drain file 314 size])
* [drain file 407 url Nokia 770/M800 - Data] ([drain file 407 size])
* [drain file 403 url Nokia 770/M800 - Music (mono, low quality)] ([drain file 403 size])
* [drain file 404 url Nokia 770/M800 - Music (stereo, higher quality)] ([drain file 404 size])

Exult 1.4 (unstable)
* [drain file 285 url Exult 1.4 (Windows)] ([drain file 285 size])
* [drain file 534 url Exult 1.4 (PocketPC - ARM4)] ([drain file 534 size])
* [drain file 535 url Exult 1.4 (PocketPC - ARM5)] ([drain file 535 size])
* [drain file 283 url Exult Studio (Windows)] ([drain file 283 size])
* [drain file 284 url Exult Tools (Windows)] ([drain file 284 size])
* [drain file 536 url Exult 1.4 Source] ([drain file 536 size])
* [drain file 290 url Photoshop Shape Plugin] ([drain file 290 size])
* [drain file 287 url GIMP Plugin] ([drain file 287 size])
* [drain file 286 url Gimp Plugin 2.0] ([drain file 286 size])
* SDL 1.2 Libraries

An amazing remake, is a cross-platform reworking of the / engine that allows the game to be run on modern operating systems with expanded memory environments. This is not the same as a memory-manager wrapper program, and it works on many systems apart from Windows.

Exult 1.2 is the latest “stable” release - Team Exult is making massive engine changes, and subsequent releases are expected to have instabilities as a result. It has , , , and builds available. Also avaliable is the source, so other systems can compile and build Exult.

 
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Pentagram Updated

Tagged >> , , , , , , , and

, the remake that does for what did for , has posted news of their development progress for the first time since last December. The team, it seems, has been busy indeed!

In the last few months, interest in Pentagram seems to have picked up again. A number of bugs were fixed since the last update, including camera fixes, key handling, containers (backpack, barrels, etc.), and a fix for a problem in the German versions of the U8. The default key binding for stasis moved from ‘S’ to ‘F10′. The build should now properly support versions of autoconf greater than 2.60.

builds also received a lot of attention. They build system switched from to a makefile-based system that builds Pentagram and dependencies using their traditional configure script and make methods. This allows us a greater amount of control over the builds and should help prevent changes to Pentagram for systems that break OS X builds and vice versa.

Just prior to this news update, I noticed that the Pentagram team had released updated snapshots of both their and Mac builds of the game, and both of these updates have been added to the project entry. I’ve also updated the local copy of the Pentagram source code.

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Pentagram

Tagged >> , , , , and

pyros.png

Produced by: Pentagram Team
Website: Pentagram
Releases:
* [drain file 28 url Windows Binary] ([drain file 28 size])
* [drain file 24 url OS X Universal Binary] ([drain file 24 size])
* [drain file 91 url Mac libPNG Libraries] ([drain file 91 size])
* [drain file 109 url Source Code] ([drain file 109 size])
* [drain file 410 url Nokia 770/M800 - Program] ([drain file 410 size])
* [drain file 408 url Nokia 770/M800 - libSDL] ([drain file 408 size])
* [drain file 409 url Nokia 770/M800 - INI file] ([drain file 409 size])

Pentagram Map Viewer
* [drain file 27 url Pentagram Map Viewer] ([drain file 27 size])
* [drain file 26 url Source Code] ([drain file 26 size])

What initially began as a map viewer for has evolved into a full-on cross-platform engine remake in the spirit of . Although no official demo has yet been released, there are up-to-date releases of source code available, as well as and OS X Universal binaries.

The best aspect of this is that runs very smoothly and without an intense CPU load, unlike when Ultima 8 is run under .

 
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U6 Project: Milestone 5 released!

Tagged >> , , , , and

I just got this notice in my email inbox, and it’s a hute announcement indeed: Milestone 5 of the Ultima 6 Project has been released!

It is with much pleasure that we announce the release of Team Archon’s next milestone of the , Milestone 5 for 1 ( and ). Some things to look forward to in this release:

  • New areas to explore (Trinsic, Jhelom, Moonglow, New Magincia, Serpent’s Hold, Skara Brae, Sutek’s Castle, Trinsic)
  • Enhancements to existing areas
  • New plot details and quests and other subtle refinements
  • Numerous enhancements to the core gameplay such as:
    • The Journal system now records may quest details automatically, but still allows the player to make their own notes
    • A new “Event Console”, which can be toggled on and off, and which will help you keep track of what’s happening during play
    • Many more tunings and tweaks to the core Project Britannia systems ( for the nitty gritty details, check the change log )

You can find the download links on the Official Website:

www.u6project.com

I will be sure to add a download for this to just as soon as I am able. In the meantime, O Reader…check thou it out!

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EUO turns five; Iris releases a new build; numerous project snapshot updates

Tagged >> , , , , , , , , , , , , , , , , , , , , , , and

Well, it’s been a little while since I posted an update pertaining to projects, and I see that Petrell and Dino over at Dino’s Ultima Page have uncovered several juicy morsels of news. To wit:

EUO

This Ultima-like project reached its fifth year just recently, and to celebrate the occasion they threw a number of bonuses and extra stuff into the game — experience bonuses, prizes & giveaways, DM-hosted events, special in-game drinks (eggnog, for example), and even a few new bosses.

Also, a “Newbie Island” tutorial map has been added to the game to help new players ease in.

Ultima 6 Project

A new press release from this promising-looking remake of Ultima 6 has been released at RPGWatch. It has some details about new cities and places in the pending fifth milestone release (Nicodemus’ keep, for example), and also informs us that the team is always in need of world builders, 3D modelers, artists, and musicians.

So, O Reader, if you fall into any of those categories, you might want to swing by the website and drop someone a line.

Additionally, project developer Nicodemus has posted another update to his worldbuilding Dev Diary with some cool new screenshots of his work ( and ).

Ultima: Iris

A new build — build 2010 — of this 3D client for has been released. It can be downloaded from the project’s homepage, or via the project entry here at .

xu4

A new snapshot of the version of this Ultima 4 remake is available for download either through the project website or via the project entry here at Aiera. A new snapshot is also available.

Ultima V for TI Calculators

Ranman has posted additional news about his project that has ported to the calculator. He lets us know, firstly, about some special item capabilities that he as implemented. Secondly, he talks about killing NPCs, lock picking, and guard behaviour — rather a “law and order” sort of post.

The project is still in beta testing.

* * *

I also took a bit of a wander around the Ultima community myself, and noticed a few other odds and ends that the Reader might be interested in.

Savage Empire for Exult

Scythifuge is always looking for people to help out with his ambitious goal of porting the storyline into .

Exult

Speaking of Exult, I notice that the Windows snapshot of Exult 1.4 has been updated recently (April 14th), as have the snapshots for and . These can be downloaded from the project website, and I have added them to the project entry here at Aiera.

Project Britannia

I noticed that the britannia_art.dsres and britannia_logic.dsres resource files for this Ultima world framework were updated at the beginning of April. Changes since the previous revision include the addition of a new lockpick texture, a ferry, and two new light textures, as well as changes to melee attack logic, the lockpick’s shape, and a bunch of other things.

The updated files can be downloaded from the site, or via the project entry here at Aiera.

* * *

Also, I’ve made a few minor changes to the site here. For starters, I have added a module to the site sidebar to track the ten most downloaded files in the last 30 days. Initially, I wasn’t going to clear the statistics for the download manager with any sort of frequency, but after a bunch of -related downloads surged ahead (in some cases, to over 3,000 downloads!), it seemed reasonable to give some of the other files a chance to make the top spot.

So it’s there, and I won’t be putting a “top five” list onto news posts anymore.

And of course, there’s the gallery and Ultima art repository. I do encourage any interested users to register a user account there and begin uploading any Ultima-related art they can find so that it can be preserved for posterity. This includes scans of art from the manuals, which won’t be around forever.

Oh, and I’ve added another countdown to the sidebar. Only 190 days (roughly — could change in either direction) until Grace and I welcome our little one into the world!